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ROLE

Founding Head of UX

User Research, UX Strategy + Design

Design Operations

DURATION

2 months

COLLABORATION

Founder of the startup, Product team, Investors, AI Engineers, Junior Designers and potential users

TOOLS

Figma/FigJam, Adobe XD, aftereffects

Clickup, Notion and Gather

ASK

User: Incentive to learn in a fun way

Business team: UX to drive impact in upcoming Beta roll out and Seed funding with investors.

Investors: Enhanced usability, accessibility and design refinement

ROLE BREAKDOWN

Leadership and strategy

Cultivate team of UX/UI Designers and architect effective UX/UI processes to align with long-term goals

Design

Enhance interaction between users and ReX, making AI-assisted learning seamless using interaction design, visual design and design + product thinking skills.

Research

Stand as a champion for users, constantly seeking insights to refine the way they experience ReX. Additionally, convert research data into tangible design enhancements

Stakeholder collaboration

Engage with cross-functional teams, ensuring the user's voice in every product vision. Advocate for design decisions at executive level, drawing from feedback to refine the UX vision

DESIGN PROBLEM

How might we help GenZs in North America and abroad, quickly and effectively learn relevant

 

software engineering subjects so that they can become well versed developers of the future ?

who

what

where

why

when

01

What are the known learning methods and tools that are effective for GenZs?

02

What do the existing solutions look like? What are their pros and cons?

03

What are the pain points and opportunities to be addressed to improve usability of our product before beta roll out?

PROCESS

1

Gather requirements

-Understand the business scope

-Identify the potential users

-Understand the market needs

Launch

2

3

4

Research/Discover

Define

Ideate

-Evaluate current usability

-Identify gaps and opportunities

-Document insights

-Create plan of action

7

-Scope of the problem

-Jobs to be done

-Constraints

-Conceptual design

-Scenario development

-User flow for each module

6

5

Iterate

Test

Design

-Product Refinement

-Feature Enhancement

-User feedback

-Qualify metrics

-Pre-beta Usability evaluation

-Functional evaluation

-Synthesis

-Wireframes

-High-fidelity interactive mockups for web-app

-Visual Design

RESEARCH HIGHLIGHTS

Product idea

Messaging

The idea is to create an easy to learn AI-assisted learning tool for all GenZs

Technical capability

Young Activists

RadicalX uses OpenAI, Dialogflow CX, FIrebase and vertex AI to provide conversational bot experience

Target user base

Financial Report

GenZ follks- 67 million in the U.S. alone, and globally exceeding 2 billionacross the globe, who want to become software engineers of the future

User needs

UX

Learning preferences , Personalization,

Community engagement,

Micro-learning

Competitive landscape

Social network concept

DuoLingo, UXCel

Goals

Wall of ideas

Short-term : Acquire 50,000 active users within the first year 
Long-term : Expand to other STEM

RESEARCH

Research Process.png

UX AUDIT

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Usability.jpg
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UX ROADMAP

Short-term plan

1. Improve usability

2. Refine UI

3. Complete the beta features

Long-term plan

1. Responsive

2. Scalable

3. Enhanced interactions

IDEATION

Ideation.png
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QUEST FLOW.png

DESIGN

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Before

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After

Example 1 : Modal design

Before.png
After (2).png

UBS Hand-off notes

Interactions
1. Modal load- The modal should load within 1.5 seconds with a smooth move-in animation delay 300ms.

2. Button clicks- Upon clicking redo quiz button, the user should be taken to this quiz's landing page and upon clicking go to dashboard button, the user should be navigated to the Quest dashboard.


See interaction demo here

Other notes

This modal design to be made responsive to tablet and mobile view.

 

Screen Shot 2023-12-01 at 8.45.43 PM.png

Example 2 : Conversational AI experience

Intro to AI & ML.png

Pain points

1. Too much to read
The conversation with Rex was becoming very wordy in some cases and overwhelming.

2. Lot of vertical scroll
This was leading to lot of vertical scroll, thereby impacting cognitive load.

3. Losing attention span 
After some time of use, it was hard to keep engaged in the conversation

Strategies

1. Make it fun, engaging 
Infographic, use of emojis, breaking long sentences in to smaller chunks could help make it feel less overwhelming

2. Personalize content for each user segment 
Anticipate user behaviour to selectively show/hide content that they need to see.  

3. Gamified experience + incentivise
Find ways to keep users engaged in the most boring part of learning phase so they don't give up.

Other examples

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OUTCOMES + NEXT STEPS

OUTCOMES

1. Improved usability

2. Gained 300+ users to sign up for the app within a week of roll-out

3. Got investors lined up for SEED funding

NEXT STEPS

1. Use feedback from beta roll to keep improving the product

2. Scale it to mobile

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