top of page
_Logo.png

QUICKFIND

Finding items in a grocery store can be challenging and time consuming. It becomes more tricky with Mild Cognitive Impairment (MCI). 

​

30 million shoppers face this challenge everyday in the US.

Wallpaper_QuickFInd.png

CHALLENGE

-How to help individuals with Mild Cognitive impairment to independently do grocery shopping?

​

​

CONSTRAINTS

-The solution must be innovative.

- The solution must focus on social good.

- The solution must have combination of hardware and software.

undraw_Checklist__re_2w7v.png

TEAM

A cross-functional team including software developer, business expert and myself-UX Designer.

​

I was responsible for directing end to end UX design.

USER GOALS

1. Get quick accessibility to items in grocery stores

 

2. Eliminate the tasks related to memorizing. For example : have a shopping list ready for them when they reach the store.

​

3. Save effort of finding each item in the store.

​

4. Ensure each item on the list is picked.

PROCESS

Understand - User research - Ideate - Design - Test - Iterate

undraw_remote_meeting_cbfk.png

USER RESEARCH 

HIGHLIGHTS

Understanding the users

​

-Secondary research

- Interview with MCI medical expert.

-Focused group interview with MCI individuals.

​

Takeaways from research

​

-Users might struggle with tasks related to memorizing.

-Big, bold and clear visuals work best for them.

-Too many options/clutter might confuse them.

Glimpses of sketching done by users to communicate their expectations during interview with them.

​

Screen Shot 2020-04-10 at 10.17.25 AM.pn
Screen Shot 2020-04-10 at 10.06.13 AM.pn

The following affinity diagram helped organize our thoughts and research findings :

Screen Shot 2020-09-14 at 11.12.27 PM.pn
undraw_Scrum_board_re_wk7v.png

IDEATION 

HIGHLIGHTS

Using the information from the affinity diagram, we ideated as follows:

​

Persona_MCI.png

Fig: One of the personas of focused user group

Early sketches- mobile holder on the shopping cart

463c9fdc-059f-4659-996c-38d2ef9059c2.png

HARDWARE

​

Screen Shot 2020-09-15 at 9.47.37 PM.png

Fig: Low-fidelity prototype - cheap and easy

User click on the button to log into the mobile app.

Login

User gets a personalized shopping list.

​

He taps on the pictures of products he wants to buy next and adds them to the cart.

Create shopping list

User gets shortest path that he can follow to pick all the selected items on the list.

​

The map will re route if he decides to pick more items on last minute.

Get navigation

Above shown is the user flow for three main tasks that user will need to do. Using this user flow, I created the following wireframe:

MCI_wireframes (1).png

SOFTWARE

Fig: Wireframes

Final holder design

20200505_130632.jpg

Adjustable

Works for all phones

3-D printed

Mounts to cart

3-D holder designed in collaboration with Gulnara

20200602_141901.jpg

Slot for phone camera

HARWDWARE DESIGN

When the final holder was 3-D printed, I noticed a critical mistake while testing it. It was missing the slot for mobile camera. This was required because the mobile app uses camera as one of the sensors to calculate user's current position. However, in collaboration with teammates, I fixed this and re-printed the part with corrected slot design as shown above.

DESIGNING FOR ACCESSIBILITY

Perceivable, operable, understandable and readable UI.

MOBILE

DESIGN

Font Size

Buttons - 24 px

Color Selection

#E63F5D

#DFEAEE

#ffffff

#000000

Call to Actions

Tap to start

Login

You're here

Walk straight

QuickFind_Map.png
QuiclFind_Shopping List.png
QuickFind_LandingPage.png

Fig: Visual designs of three main user screens

Stay tuned for more

Copyright  © All rights reserved.

  • Twitter
  • Linkedin
bottom of page